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What map lies behind a path?

Exploring representation choices in Red Blob Games’ A* explanation.

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Red Blob Games explains pathfinding with interactive maps.

Try: Keep the start and goal; change an obstacle or movement cost. Alongside the changed path, examine the world presented to the algorithm. Does finding a shortest path establish that the map is complete?

Connections: Thinking with a small model

Source: Red Blob Games — Introduction to the A* Algorithm

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